
The same goes for the lone defensive maneuver, a rocket dodge that has a very forgiving window of invincibility. The secondary attacks and special moves also have cool-down times so players can’t use them willy-nilly. Because each rocket fires differently and the secondary attacks and special abilities are so diverse, no two heroes play alike and it will take time to learn the ins and outs. Players have to understand how role and play-style fits with each character. From what I played, “Rocket Arena” is fun, but it takes time to adjust to the concept. Players have to work together to survive the onslaught.įinal Strike Games says the team is testing out more modes and characters. enemy called RocketBot Attack and pits teams of three against AI-controlled RocketBots. A rocket lands somewhere on the map and players have to stay in the zone to get points for victory. Megarocket is a mode I didn’t get to play at a demo event, but it’s set up like a Control or Domination. This keeps going on until one time hits the limit. Players can grab the gold or they can fire rockets at their rivals to stop them. Afterward, the map is filled with coins and there’s a mad dash to grab as many as possible. The one who has it generates coins for their team with the player holding it last getting a bonus. The first is a chase for the treasure chest. Treasure Hunt is the most intriguing mode because it’s the most unconventional. One of the interesting twists is that players can throw the ball to teammates or at their goal to score. Characters with speed and high mobility are great in this mode. Players have to grab the ball and take it to their base. Rocketball is comparable to capture the flag. The team that knocks the most opponents out of the arena or hits the limit wins. Knockout is comparable to a team death match. The rule sets benefit certain characters so it’s important to choose the right ones for the map and mode. The teams of three will have to coordinate their talents in four player-vs-player modes: Knockout, Rocketball, Treasure Hunt and Megarocket. His Charged Anchor secondary attack knocks opponents back while his Shockwave ability pushes foes away while also destroying incoming rockets. Meanwhile, Blastbeard has a slow but powerful project that’s harder to aim as it arcs in the air. The Jaaqua Charge move helps close the distance between foes. She’s made for aggression and close-up fighting with her quick firing and short-ranged spear rockets and her bola snare that pulls rivals toward her. Those play into their role in this three-versus-three team-based shooter. That’s content more commonly seen in fighting games than competitive shooters.Ĭharacter choice matters a lot in “Rocket Arena.” Each hero has a distinct style of play that’s reflected in the properties of their rockets, their movement and their special abilities. In addition, each character has his or her own stage. If they’re reeling and teetering on the edge of the arena, they can save themselves if they picked the right character use their special abilities to interrupt their trajectory and fall back to earth. If players can avoid damage for a while, they can have their meter drop after a few seconds. It’s comparable to being knocked off the stage in “Super Smash Bros.,” and similar to that, there are ways to avoid being knocked out.
#ROCKET ARENA REVIEW FULL#
Once it’s full and if they’re hit with a rocket, they’ll be megablasted out of the arena and they’ll fly around to a new starting point. Instead, they have a blast meter that rises as they take damage. The title has a family-friendly approach as players blast each other rockets, but opponents never explode into a bloody mess. Despite being a shooter, the project has more in common with fighting games such as “Super Smash Bros.” Players choose one of the heroes and join a team of three in battles across several arenas. “Rocket Arena” takes place on Crater, a planet dense with history, different cultures and an unhealthy obsession with rockets. The third-person shooter launched on July 14 and will follow a path similar to “Overwatch.” That means it will release initially with 10 playable characters, 10 maps and five modes of play with plans to expand on all three.

Nevertheless, Electronic Arts is jumping into the fray by publishing “Rocket Arena” from Final Strike Games. Add in Riot Games’ latest release “Valorant,” and it can be difficult to stand out from the pack. Games such as “Overwatch” and “Counter-Strike Global Offensive” suck up all the oxygen in the room. Breaking into team-based shooters is a difficult task.
